Scat Pack Challenger Illustration
#3089141
10/25/22 03:39 PM
10/25/22 03:39 PM
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Joined: Jan 2004
Posts: 10,985 Nort Cackalacky
rrbrucea
OP
Member known as the "Artist"
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OP
Member known as the "Artist"
Joined: Jan 2004
Posts: 10,985
Nort Cackalacky
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Well, this one has been kicking my backside... can't begin to count the hours I have in it.
Sorry about the big, ugly watermark, but it's a necessary evil.
Enjoy!
Last edited by rrbrucea; 10/25/22 03:40 PM.
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Re: Scat Pack Challenger Illustration
[Re: Dart 500]
#3089156
10/25/22 05:41 PM
10/25/22 05:41 PM
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Joined: Jan 2007
Posts: 10,161 A Red State
SNK-EYZ
I Live Here
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I Live Here
Joined: Jan 2007
Posts: 10,161
A Red State
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You don’t really think that’s the same quality do you?
Kayse can't keep up at all now. lol
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Re: Scat Pack Challenger Illustration
[Re: Dart 500]
#3089165
10/25/22 06:13 PM
10/25/22 06:13 PM
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Joined: Jan 2004
Posts: 10,985 Nort Cackalacky
rrbrucea
OP
Member known as the "Artist"
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OP
Member known as the "Artist"
Joined: Jan 2004
Posts: 10,985
Nort Cackalacky
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What took so long? I just did in 2 minutes
Anyone that wants it, its yours, free of charge!
Now do this one. 🤣
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Re: Scat Pack Challenger Illustration
[Re: SNK-EYZ]
#3089175
10/25/22 07:28 PM
10/25/22 07:28 PM
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Joined: Feb 2022
Posts: 1,242 Nor here, Nor there
Dart 500
pro stock
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pro stock
Joined: Feb 2022
Posts: 1,242
Nor here, Nor there
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You don’t really think that’s the same quality do you? No, it took 2 minutes. But if I spent 10 I could find a better background to drag and drop my images onto lol. Thats all these (and his) are.
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Re: Scat Pack Challenger Illustration
[Re: Dart 500]
#3089179
10/25/22 07:42 PM
10/25/22 07:42 PM
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Joined: Jan 2004
Posts: 10,985 Nort Cackalacky
rrbrucea
OP
Member known as the "Artist"
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OP
Member known as the "Artist"
Joined: Jan 2004
Posts: 10,985
Nort Cackalacky
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You don’t really think that’s the same quality do you? No, it took 2 minutes. But if I spent 10 I could find a better background to drag and drop my images onto lol. Thats all these (and his) are. No, mine are Illustrator renderings. Not photos or Photoshop (other than the background in the 300 illustration). For example, the ‘71 Cuda I posted is a conceptual rendering, done for the shop building the car. There was nothing but the bare shell of the car in primer to work from. I rendered the car in illustrator, in the color of the owner’s choice, added his choice of wheels, tires and brakes, and rendered his custom billboard with the 408 callout and also added the interior he wanted. So no, that’s not “all mine are.” Seriously.
Last edited by rrbrucea; 10/25/22 07:47 PM.
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Re: Scat Pack Challenger Illustration
[Re: rrbrucea]
#3089241
10/26/22 02:38 AM
10/26/22 02:38 AM
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Joined: Jan 2007
Posts: 10,161 A Red State
SNK-EYZ
I Live Here
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I Live Here
Joined: Jan 2007
Posts: 10,161
A Red State
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You don’t really think that’s the same quality do you? No, it took 2 minutes. But if I spent 10 I could find a better background to drag and drop my images onto lol. Thats all these (and his) are. No, mine are Illustrator renderings. Not photos or Photoshop (other than the background in the 300 illustration). For example, the ‘71 Cuda I posted is a conceptual rendering, done for the shop building the car. There was nothing but the bare shell of the car in primer to work from. I rendered the car in illustrator, in the color of the owner’s choice, added his choice of wheels, tires and brakes, and rendered his custom billboard with the 408 callout and also added the interior he wanted. So no, that’s not “all mine are.” Seriously. That was the point of my comment. What you create is art, not a compilation of images cut and pasted together. Completely different in quality. I'd say apples and oranges, but that's not even a fair comparison. More like apples to dirt.
Kayse can't keep up at all now. lol
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Re: Scat Pack Challenger Illustration
[Re: rrbrucea]
#3089243
10/26/22 02:46 AM
10/26/22 02:46 AM
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Joined: Jan 2003
Posts: 21,540 N.E. OHIO, USA
A12
Too Many Posts
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Too Many Posts
Joined: Jan 2003
Posts: 21,540
N.E. OHIO, USA
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Well, this one has been kicking my backside... can't begin to count the hours I have in it.
Sorry about the big, ugly watermark, but it's a necessary evil.
Enjoy! NICE very, very NICE! (small pick, I think the license plate needs a slight clockwise turn,) Mike
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Re: Scat Pack Challenger Illustration
[Re: SNK-EYZ]
#3089249
10/26/22 02:57 AM
10/26/22 02:57 AM
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Joined: Jan 2004
Posts: 10,985 Nort Cackalacky
rrbrucea
OP
Member known as the "Artist"
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OP
Member known as the "Artist"
Joined: Jan 2004
Posts: 10,985
Nort Cackalacky
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You don’t really think that’s the same quality do you? No, it took 2 minutes. But if I spent 10 I could find a better background to drag and drop my images onto lol. Thats all these (and his) are. No, mine are Illustrator renderings. Not photos or Photoshop (other than the background in the 300 illustration). For example, the ‘71 Cuda I posted is a conceptual rendering, done for the shop building the car. There was nothing but the bare shell of the car in primer to work from. I rendered the car in illustrator, in the color of the owner’s choice, added his choice of wheels, tires and brakes, and rendered his custom billboard with the 408 callout and also added the interior he wanted. So no, that’s not “all mine are.” Seriously. That was the point of my comment. What you create is art, not a compilation of images cut and pasted together. Completely different in quality. I'd say apples and oranges, but that's not even a fair comparison. More like apples to dirt. Thanks man, I really appreciate you! 👍 There’s always more art to be working on, but if I get a chance today, I’ll pull the wireframe from the Scat Pack rendering that started this conversation. It’s always interesting to look at the art that way, as you can see things (like the tire tread in the 300) that aren’t readily apparent in the full-color art. It’s been a few years since doing the 300, and I don’t recall why I saved the wireframe when the art wasn’t complete. One headlight and the passenger side of the hood weren’t finished in the wireframe. That’s what jumps out at me at a quick glance….
Last edited by rrbrucea; 10/26/22 03:02 AM.
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Re: Scat Pack Challenger Illustration
[Re: rrbrucea]
#3089349
10/26/22 12:40 PM
10/26/22 12:40 PM
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Joined: Mar 2005
Posts: 1,557 Michigan
Kiddart
pro stock
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pro stock
Joined: Mar 2005
Posts: 1,557
Michigan
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i love it, that looks really nice. to bad its not F8 green
Thank you Kiddart
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Re: Scat Pack Challenger Illustration
[Re: TJP]
#3089367
10/26/22 01:23 PM
10/26/22 01:23 PM
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Joined: Jan 2004
Posts: 10,985 Nort Cackalacky
rrbrucea
OP
Member known as the "Artist"
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OP
Member known as the "Artist"
Joined: Jan 2004
Posts: 10,985
Nort Cackalacky
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(small pick, I think the license plate needs a slight clockwise turn,)
Mike
Nahh makes it look more authentic I can see why it seems to appear that way, it's all about the size of the highlights on the bumper directly above the plate. The way the light hits the shape of the bumper, the highlight is bigger on the driver's side than the passenger side. And that makes it appear like the plate isn't straight... So, here's the promised outline view of the Challenger art.
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